Mindjammer - The Roleplaying Game (Transhuman Science-Fiction Adventure in the Second Age of Space)
Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines come and defend the light of humanitys greatest civilisation as it spreads to the stars!
The ENnie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and massively expanded for the Fate Core rules. Mindjammer is an action-packed tabletop roleplaying game about heroic adventurers in the galaxy of the far future, filled with virtual realities, sentient starships, realistic aliens, and mysterious worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercs, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.
500 pages containing all the rules needed to play, including:- Full rules for starships, organisations, and culture operations
Mindjammer The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.
It's the Second Age of Space the transhuman adventure is just beginning!
"Mindjammer - The Roleplaying Game is outright fantastic as a gaming experience: confident, sleek, energetic, with interesting and intelligent themes that ooze modernity, in an easy-going system that becomes adequately crunchy for the needs of the setting and manages things with style." RPG.net
A Must-Have for SF Fans Stargazers World
Its transhumanist space opera with a twist. Usually in transhumanist settings transfer of personalities is a common theme and the transferred mind is still considered to be the person it was before. This is different in Mindjammer and it makes the game much more playable in my opinion. The setting is definitely what makes the game a must-have for SF fans. Its unique, extremely detailed, and should be a lot of fun to play.
[Mindjammer] does damn near anything you might want it to do for a sci-fi campaign. Gracefully. With style. And in a way that's fun for GM and players alike From a layout and design standpoint, the book is stunning If you've ever pondered running a FATE-based space campaign, I don't think you'll find a deeper resource of ready-to-use information than the Mindjammer book.
Mind-blowing A Fate Core powered sci-fi RPG that feels larger than space istelf and given there is the Mindscape to explore, use, master and worry about, in addition to physical space, perhaps it really is that large. Mindjammer: The Roleplaying Game is a transhuman epic.
Review at the Geek Native website, by Andrew Girdwood
Mindjammer capsule review at RPG.net, by Graham Spearing
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