The Davokar region has a grim, horrifying past, and that which has been forgotten by most is sometimes rediscovered by the curious and the greedy. This way, struggles that were laid to rest centuries ago can come to life and cause much grief and destruction, to both Ambrians and the barbarian clans; the hunger of a few awakes the famished powers of ancient times, and the common woman, man and child has to suffer.
In the forest of Davokar there is a muddy hill where brave explorers are digging for treasure. All that stands between them and the woods is a simple palisade, maybe sturdy enough to deter packs of smaller predators but hardly enough to stop the real dangers roaming the wilds. You and your companions arrive at the dig-site, to join the excavation or possibly tasked to keep an eye on what is happening there. Before long you will discover that what looks like a harmless hill in the woods actually has the potential to threaten the safety of the entire region. Do you have the will and courage to stand up to the powers of old? If so, do you have what it takes to send them into the eternal night?
Adventure Pack 2 includes two stand-alone adventures dealing with what happens when careless individuals dig too greedily and too deep into the black soil of Davokar’s past. The first adventure, The Fever of the Hunt, revolves around an excavation site somewhere in the woods where the explorers are at risk of breathing life into an age-old battle that can have disastrous effects on everyone living in or near the area. The second adventure takes the player characters to the town of Kastor, where a more contemporary fight has just been settled, giving the winners a chance to put their fiendish plan in motion. In both cases, the characters will be up against mighty opposition and their actions will undoubtedly have consequences for the future of both Ambria and Davokar.
The town of Kastor and the dig-site Salindra’s Hope as detailed adventure landscapes.
Full color maps of the two landscapes.
A couple of powerful mystical artifacts.
New rules in the form of rituals, monstrous traits, elixirs and an introduction to the extremely powerful form of collective rituals called Ceremonies.
More than a dozen colorful NPCs and creatures
RPG.net "Two solid adventures with dark undertones. Are they however good enough for Symbaroum?"
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