Mindjammer - The Roleplaying Game (Transhuman Science-Fiction Adventure in the Second Age of Space)
Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines come and defend the light of humanitys greatest civilisation as it spreads to the stars!
The Ennie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and massively expanded for the Fate Core rules. Mindjammer is an action-packed tabletop roleplaying game about heroic adventurers in the galaxy of the far future, filled with virtual realities, sentient starships, realistic aliens, and mysterious worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercs, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.
500 pages containing all the rules needed to play, including:- Full rules for starships, organisations, and culture operations
- Detailed character cultures, genotypes, and occupations play a sentient starship!
- New and innovative rules for describing planets, star systems, and alien life
- Deep background material on the New Commonality of Humankind
- Rules for the Mindscape and virtual worlds
- Starmaps and planet descriptions, histories and background
- Hyper-advanced equipment, weaponry, enhancements, starships, and more.
Mindjammer The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.
It's the Second Age of Space the transhuman adventure is just beginning!
Its transhumanist space opera with a twist. Usually in transhumanist settings transfer of personalities is a common theme and the transferred mind is still considered to be the person it was before. This is different in Mindjammer and it makes the game much more playable in my opinion. The setting is definitely what makes the game a must-have for SF fans. Its unique, extremely detailed, and should be a lot of fun to play.
Wow! UK RoleplayingOverall I have to say wow. This is an epic piece of work The scope and breadth is magnificent and the little personal details in each chapter make this a joy to read through. The fact that the system uses Fate Core I find intriguing. In fact so much so that I will be placing my order forthwith! To be honest the price of $54.99 for a 500-page book and PDF I think is a bargain. This gets a hearty endorsement from UK Roleplaying. Grab your blasters and let's all head for the stars!!
[Mindjammer] does damn near anything you might want it to do for a sci-fi campaign. Gracefully. With style. And in a way that's fun for GM and players alike From a layout and design standpoint, the book is stunning If you've ever pondered running a FATE-based space campaign, I don't think you'll find a deeper resource of ready-to-use information than the Mindjammer book.
Mind-blowing Geek Native
Mind-blowing A Fate Core powered sci-fi RPG that feels larger than space istelf and given there is the Mindscape to explore, use, master and worry about, in addition to physical space, perhaps it really is that large. Mindjammer: The Roleplaying Game is a transhuman epic.
Review at the Geek Native website, by Andrew Girdwood
Excellent! RPG.netMindjammer is a great stand alone science fiction roleplaying game. Building on and adapting Fate Core to SF, you are propelled into a transhuman time of expansion, exploration and danger. Tools are provided to guide you on campaigns, adventures and constructing everything from characters to cultures, vehicles to huge structures. Really, very good indeed!
- Style: 5 (Excellent!)
- Substance: 5 (Excellent!)
Mindjammer capsule review at RPG.net, by Graham Spearing
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