Shadows Over Normandie + Cthulhu Call One expansion BUNDLE
Shadows Over Normandie is a superb standalone squad/platoon sized game based on the Heroes System but is also totally compatible with Devil Pigs' excellent Heroes of Normandie board game.
Shadows Over Normandie features three opposing factions controlled by the players: the German cult of the Black Sun, the ancient Deep Ones, and the U.S. Rangers. Each force is made up of infantry, tanks or creatures and of course, special heroes and villains units. Each unit has its own set of unique characteristics and skills depicted on the high quality chunky tokens.
Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing force and surprise your enemies. Deploy your units and don't turn back as you try to thwart the return of Cthulhu or to summon him to end the war and the world!
With 10 compelling missions to explore, the first few are designed as a tutorials to teach you the game mechanics, but they become increasingly challenging as the story develops. Objectives lead players to make tactical choices, some will be successful, othersâ€¦ well, perhaps not so! Soldiers clash in tense encounters, while heroes or villains will also have specific tasks to fulfil.
Shadows Over Normandie also offers something for both new and existing fans of the Heroes of Normandie series of games:
- A new STAND ALONE expansion for Heroes of Normandie
- Compatible with Heroes over Normandie Base sets
- New rules for mythos, magic and madness!
- The first chapter in many major new adventures in the Shadows universe with new expansions like Desert Wrath planned and on the way.
This bundle also contains Shadows Over Normandie's first expansion Cthulhu Call One!
After their fight against the Deep Ones and the Black Sun, Captain Duval's Rangers try to escape the swamps. The smoking ruins of this damned Deep Ones' village are far behind them, but a new threat looms on the horizon.
A cult of fanatics, the Sons of Cthulhu, are attracted by the magical radiations freed in the area during the battle and wants to slaughter the remaining protagonists to gather powerful artifacts.They're led by Derleth, a servant of the Old Gods who is in possession of a rare copy of the famous Culte des Ghoules, a grimoire wrote by Franois-Honor Balfour dâ erlette, a french nobleman, in 1702.
With the power contained in this book, Derleth and the Sons of Cthulhu are able to stand against the might of the Black Sun magicians. The rituals begin, the sacrifices are made, the signs are drawn.
But the cult of the Black Sun won't easily give the initiative to this band of zealots
To add to the horror, terrible secret experiments, conducted by professor Lovecraft, are under way in the Deep Ones' caves. It would be unfortunate indeed if this occult dabbler's efforts could defeat death itself and offer eternal life to the Fuhrer and the Nazi leaders.
Magic saturates the sluggish air of the marsh while the players are converging to a central spot, a vortex of destiny, a pinnacle of the struggle between good and absolute evil.
Once more the course of the war could be dramatically disturbed by this terrible events and new mysteries may well be unveiled.