Symbaroum: Tomb of Dying Dreams - PDF
In the shadowy halls of Davokar ... grandiose treasures lay side-by-side with items that should not be touched. Unfortunately, it can be hard to tell one from the other without touching, and by then it is often too late. Can that simple truth explain why master Cornelio, Ordo Magica’s Chapter Master in Thistle Hold, has looked so grim lately? Is his troubled state of mind somehow connected to the reputed Tomb of Dreams, where his disciples have uncovered a mausoleum riddled with markings from the early days of Symbaroum?
Rumours are circling among fortune hunters and free explorers. Some attribute the Chapter Master’s grim face to troubles regarding how to salvage and transport the treasure from the remote burial mound; others say that he worries about Mayor Nightpitch’s claims on transparency and tolls. But the older and more experienced suspect that there may be other explanations for Cornelio’s dark gaze. And if they are correct, many more than Thistle Hold’s wizards have reason to fear what is to come...
Tomb of Dying Dreams is the third and final episode in the adventure suite meant to introduce players and GMs to the rules and game world of Symbaroum, following The Adventure Pack 1 and Mark of the Beast. It is time for the player characters to embark on a journey into Davokar, taking them to a location with ancient ruins, horrifying adversaries and secrets which have been buried for centuries.
Among other things, Tomb of Dying Dreams includes a rich adventure landscape set in the depth of Davokar; a dozen creatures and NPCs to cooperate with or fight against; five full colour maps and as many handouts; five mystical artefacts, six new traits; and the elixir Purple Sap that can wash your spirit free from the taint of corruption.