Your Home in the Stars

By Jim Johnson, Star Trek Adventures Project Manager
Byline art by Connor Magill

       

In our last blog post covering the Captain’s Log Solo Roleplaying Game, we discussed creating your character. Now that you’ve created them, it’s time to create the starship or station on which they will embark on the amazing adventures you create.

Creating a starship in Captain’s Log is an easy process, as simple as following the flowchart included in the book. It should take you less than fifteen minutes, unless you want to spend some time really thinking through the options and making your starship or station a truly unique vessel for exploration.

If generating your character didn’t establish what era of play you’re in, you now have the opportunity to figure that out by either selecting a starship you want to use, or by rolling on the random era table and then the starship table for that specific era.

If you are playing a character from a different civilization than the Federation, such as a Klingon-focused game or a Romulan-focused game, you’ll note that we didn’t have room in the book to include starships from other civilizations. Not to worry! To create a non-Federation starship, simply select a Federation starship from the era you want to play in matching the relative scale and purpose of the ship you want to use, and change the name. Feel free to move system and department numbers around as well to suit your needs.

For example, you might decide a Klingon bird-of-prey in the movie era is similar to a Soyuz-class vessel. Take the statistics block for the Soyuz and adjust it to suit your needs for your warship, then continue on with the ship generation process.

Once your era and ship selection are complete, add the starships polity trait to your character/starship sheet. It might be Federation, Klingon, Romulan, Pakled, or whatever polity your ship and character hail from.

Next, you’ll want to think about whether your ship has a unique trait associated with it, such as “Long-serving” or “Flagship.” Traits are an easy way to add some distinctiveness to your ship so that it stands out from other vessels of her class.

Then, review the extensive list of starship talents available, and select a number of talents for your starship equal to its scale. If you’re not sure which ones to select, use the handy starship talents random table to pick some for your ship or to use as inspiration.

Finally, pick the final details, such as the ship’s name and registry number. You’re now ready to launch into your first adventure!

Next time we’ll talk about creating the first mission for your character and starship or station. In the meantime, have fun developing your character and ship, and get ready to start telling your own heroic stories in the Star Trek universe.

Preorder your copy of the Captain’s Log Solo Roleplaying Game now and receive the final PDF right away and start creating your own Star Trek stories! 

 

Thanks for reading this article, and thank you for your interest and support of Star Trek Adventures! Keep frequencies open for news about Captain’s Log and other Star Trek Adventures product releases. Live long and prosper!  

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