LIVING CAMPAIGN

Welcome to the Shackleton Expanse

Despite continuing tensions with the Romulans, and now with the recently encountered Dominion, Starfleet remains focused on its mission of exploration. A key area in achieving that end is a massive swath of unexplored territory at the edges of known space within the Beta Quadrant. Informally known as the Shackleton Expanse – after the renowned ancient Earth explorer Ernest Shackleton – this remote region spans dozens of sectors containing hundreds of uncharted systems. Until recently, little was known about the Expanse save for what little data long-range sensor probes had collected and the stories and legends that were culled from independent traders who claimed to travel in and near the Expanse.

How the Living Campaign Works

Anyone can access the Star Trek Adventures Living Campaign, by downloading the missions and playing aids found on this page.

For every batch of missions, a survey is sent out to Gamemasters who signed up for the Living Campaign. Each survey asks specific questions about that month’s adventure, soliciting input from Gamemasters and their Players as to what specific actions they took in the adventure. ​

That content is collated and analyzed, and the developers of the Living Campaign adjust the storyline and NPCs according to the actions and wishes of the Gamemasters and Players. This is the living part of the Living Campaign – it will grow and change based on the actions of the fans. For example, if an NPC is introduced in an adventure, and enough play groups end up killing or maiming that NPC, you’ll see that consequence reflected in the Living Campaign. If the Players are given the choice to ally with an alien species or choose not to, ramifications of their choice will play a role in later missions. ​

Because this is a living campaign with a regular release of adventures, the development team has only so much time to act on survey feedback. Because of this, if you are coming into the Living Campaign after several adventures have been released, the only surveys you should complete are the ones for the most recently released adventure. Any feedback you wish to provide from earlier adventures in the campaigns is, of course, welcome and appreciated, but won’t be something the developmental team can act upon.

Downloads

​LATEST MISSIONS:

Punishment and Crime (2269)
Download File

The Displaced (2371)
Download File

PREVIOUS MISSIONS:

Adrift (2269)
Download File

Decision Point (2371)
Download File

Doomed to Repeat the Past (2371)
Download File

Fading Suns (2371)
Download File

Abyss Station (2269)
Download File

Convoy SE-119 (2371)
Download File

Fury of the Hive (2269)
Download File

Tug of War (2371)
Download File

Bacchus' Irresistible Call (2269)
Download File

Signals (2371)
Download File

We Came Forth (2269)
Download File

We Are The Stars (2371)
Download File

Simplicity (2269)
Download File

Assessor's Gambit (2371)
Download File

Two Eras, One Story

The Living Campaign consists of two separate but related storylines: one set in the Original Series era (beginning in mid-2269) and the other in The Next Generation era (beginning in mid-2371). The Original Series missions follow the U.S.S. Lexington, a Constitution-class starship exploring the furthest reaches of the Beta Quadrant in 2269. The Next Generation missions can be played using one of the 3 available pre-generated canonical starships, the U.S.S. Venture, U.S.S. Thunderchild, or U.S.S. Bellerophon; or can be played using a starship of the Players' creation.

Each season of each era’s storyline consists of several adventures playable sequentially or individually based on the desires of a given Gamemaster and the crew of Players.

The Original Series (2269)

The Original Series era's first season includes the following missions:

  • Adrift”: On route to Dourap IV to help with a d’kar fever outbreak, the ship encounters a subspace anomaly which disables warp drive and leaves the ship drifting at high sub-light speed toward the Klingon border. The crew must fix the ship and deal with intercepting Klingons, while trying to determine what is responsible for the ship’s problems.
  • Abyss Station”: A small outpost called Abyss Station orbits and monitors Omega Draconis A*, a unique black hole. A nearby planet, Omega Draconis I, contains odd sentient lifeforms. When a powerful force looks to use the black hole as a weapon, the crew must gather information from the planet’s inhabitants while making sure the weapon is not activated.
  • Fury of the Hive”: Starfleet asks the ship to check dilithium mining colony Coriolanus IV. When the ship is attacked by a "beehive" vessel, and the colony appears to have suffered a similar fate, the crew must race against time to figure out what is attacking, and how to stop it.
  • Bacchus’ Irresistible Call”: The crew is ordered to the Bacchus system to investigate anomalous sensor readings, and also determine if several escaped criminals are hiding there. The strange ruins on the planet provide evidence of a powerful race that once dwelt there, a mystery that could advance Federation technology in breath-taking ways.
  • "We Came Forth...":​ After the events of Bacchus’s Irresistible Call, Admiral Banna Stoker orders the Lexington to investigate the fifth planet around 51 Pegasi that was referenced in the data recovered from Bacchus IV. While exploring the ruins of an ancient structure on the planet, the crew are transported to an impossibly massive space station at the edge of the Milky Way Galaxy.
  • "Simplicity": Admiral Stoker arrives aboard the U.S.S. Lexington, ordering the crew to investigate another site from the map found on Bacchus IV, resulting in a conflict with Starfleet itself.
  • "Punishment and Crime": The crew of the U.S.S. Lexington arrives at an uninhabited moon. As they wait for Starfleet’s follow-up orders, an unexpected coronal flare from the nearby star causes the ship to temporarily shut down – and reveals that the tech on the moon’s surface isn’t derelict or disabled.

The Next Generation (2371)

The Next Generation (2371)The Next Generation era's first season includes:

  • Decision Point”: The characters are part of a rescue mission to locate the S.S. Tesla, whichcrash-landed in a remote wilderness area of Orgun III. The planet is suffering from geological upheaval, as well as atmospheric electromagnetic interference, forcing an away team to take a shuttle to the surface to investigate.
  • Doomed to Repeat the Past”: Starfleet has received a backchannel communique from the Klingon Empire requesting aid for a plague that had been thought dead for centuries. Starfleet has deployed the U.S.S. Thunderchild to the B’el’th paH star system to provide relief and bring what the Federation knows about the virus, its origins, and its cure.
  • Fading Suns”: The Venture is delivering scientific equipment to Epsilon 19, a scientific research station in the Osarin system, deep in the Shackleton Expanse. The star of the Osarin system is collapsing at an unusual rate and is mysteriously emitting triolic waves of increasing strength. Epsilon 19 was constructed to monitor the star and determine the reason for its rapid decay, as well as find the source of the triolic radiation.
  • Convoy SE-119”: Starfleet must escort a convoy of merchant vessels carrying supplies from Narendra Station to a small research outpost deep within the Shackleton Expanse. Because the exploration of the Expanse is a joint concern between the Federation and the Klingon Empire, the Players’ vessel is supported by a Klingon cruiser, the K’Vort-class bird-of-prey I.K.S. MupwI’ (Hammer), under the command of Captain Akul.
  • Tug of War”: Extended stellar and planetary survey missions to a remote part of the Shackleton Expanse near Sigma Librae and the Romulan Star Empire find an interesting planetary system that contains two Class-M planets that orbit each other, that show signs of a sublight spacefaring civilization that has recently destroyed itself. 
  • Signals”: A month ago, Starfleet picked up an unusual alien signal emanating from the Seku system, deep inside the Carina Nebula. The runabout Susquehanna was initially dispatched to investigate, but the crew failed to report and is presumed lost. Starfleet must investigate the source of the signal and locate the missing runabout.
  • "We Are the Stars": Following the discoveries on Seku VI during the episode Signals, Starfleet has ordered all starships assigned to Narendra Station to the region around the Alpha Toryui star system. They are to assist in the recovery of a civilian archaeological team and in assisting a Starfleet Corps of Engineers Geospatial survey platoon from Alpha Toryui II after long range sensors detected that the primary of the system was days from gravitational collapse and becoming a supernova.
  • ​"Assessor's Gambit": A scientific and strategic meeting aboard Narendra Station leads the crew on an investigation for lost Federation probes, to a planet teeming with ancient power.
  • "The Displaced": A council of war is held aboard Narendra Station. Renewed hostilities with the Tzenkethi and possible Changeling infiltrations throughout the Alpha and Beta Quadrants have heightened tensions on the station. In addition, the current threat of a Romulan incursion into the Shackleton Expanse, raises its head again in the Candidate Three system.

Resources

Players and Gamemasters can use any of the following starships, present in the Shackleton Expanse, or one starship of their own creation.

Starbase 364 and the Shackleton Expanse
Download File

USS Venture NCC-71853
Download File

USS Lexington NCC-1709
Download File

USS Bellerophon NCC-74705
Download File

USS Thunderchild NCC-63549
Download File